View Full Version : screwed up jagged poloygons in zbrush

09 September 2009, 02:44 AM
I'm using Zbrush 3, only for about a month now and while getting to a higher subdivided level getting some REALLY jagged areas and the smooth brush only makes it worse, an example is attached. does anyone know how to fix this? and also how to prevent this?
this model started with a sphere and i used move and standard brush/add to grow out the porportions but as you can see certain areas have gone screwey and I really don't want to start from scratch.
thanks in advance.

09 September 2009, 12:06 PM
The problem is, that the Edges of your model don't follow the geometry. They have still the sphere-topology, with a giant pole in the front and back. You have to retopologize your mesh, to create a good edge flow (You can dothis inside Z).

09 September 2009, 01:00 PM
thanks piflik, i'm looking up retopology now and gonna try that.

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