View Full Version : Critique in time for Halloween!

09 September 2009, 03:50 AM
I've been trying to get a solid critique on this animation and it's been few and far between. It's something I'm working on in class but in general I'll work on it until Halloween day. I'm still in school, so I'm still learning, so be as specific and picky as you can because any critique could make me see it a different way.

When I did my initial blocking pass I neglected to think about what the character was thinking and feeling, and when I asked myself that question I answered that she was about to go out for a night of scaring on Halloween night. So now I'm trying to turn the animation around to make her seem more cartoony and excited to have some fun. If you have any ideas about this let me know.

(general disclamer: the leters at the end will have more animation to them, bounce and squash and stuff, I'm more looking for character animation, and compostion critiques.)


09 September 2009, 02:39 PM
There have been updates beyond this one but any crits would be welcome. feel free to be picky or suggest how you would approach it.


Paul B
09 September 2009, 03:10 PM
I agree. I don't think the witches' opening walk says all that much about her character or emotion and all that walking action forces you into doing that long, meandering camera move, which is distracting. What if you started on the house, pull STRAIGHT back to your final camera position to see her polishing the "bike/broom", then a proud smile, then she hops on, as you have it?

Also maybe:

1) FADE UP on the house, pull back to see her lovingly polishing some big, fancy low-riderhandlebars (but the rest of the bike is out of frame), then proud smile and she hops onto it, grabbing handlebars and then posing to kick start it.
2) CUT close on her foot kick starting it
3) CUT WIDE to reveal that it's a bike/broom and use what you've got.

09 September 2009, 04:31 AM
Appreciate that comments. I like the idea of withholding the bike being a broom, but my idea with the camera was more of a hand held feeling and I didn't really want to cut. This newest revision is getting closer to that sort of feeling. I was trying to get the camera to feel like another character, let me know how I did.

I just need to run a frame by frame clean-up pass to make sure everything is flowing nicely with this revision. Any major or minor critiques are still welcome as there is only a week left of the quarter.


10 October 2009, 01:24 AM
um. ( <----(right there)

quick update to this project. nothing in the way of lighting yet but i thought i'd take care of the texturing before i got back into animating.


10 October 2009, 10:04 PM
another update.

Needs some more detailed finger and facial animation

10 October 2009, 09:01 PM
On A Haunt (

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