View Full Version : Lip sync WIP

09 September 2009, 12:04 AM
Hey everyone.

I began this piece when I started to follow a Gnomon tutorial but for some reason I forgot about following the tutorial and just started to carry on with it by myself (however I will go back to it for more information on the lip sync).

So far I'm just trying to smooth out the body animation and get the timing, movement and all that right (note:it's far from finished). The lip sync is still in the very early stages but feel free to C&C it.

Here's the video of where I'm at now -

For the earlier blocking video/progression etc -

Comments and crits are very welcome for any part of the animation. Thanks in advance to anybody who replies to this post.

09 September 2009, 02:56 PM
Here's the latest playblast after messing around with it a bit more today:

09 September 2009, 04:00 AM
Great overall staging. You did a good job avoiding twining and all that basic stuff.

However, there are some issues with the eyes I'm seeing. Your blinks seem to be random and not long enough to register.

He blinks after "Huh," but it hits too soon. After "Huh", he changes his head position drastically, which is usually a good place to blink. Blinks should reflect either a fast head movement or a change in thought. In this case, we can get both if you just delay it a couple more frames.

In general, the overlap of the eyes and the head turn is wrong. The eyes should lead a head turn, not follow it. You do a quick head move and your eyes look dead ahead the entire time. They need to turn first (or perhaps if the movement is broad, blink.) Usually, the eyes will arrive at their target well before the head. Yours seem to be timed exactly the same, like he's blind.

Also, his butt moves in the chair. It's hard to see at first because of the play-head, but it slides a lot and doesn't confer weight on the scene. Either ground it or have his thighs move with it.

Perhaps you're still partially in the blocking stage, but you need some more keys on the torso at the end. It freezes entirely, but it should have a VERY slight movement to it.

Maybe this is just my opinion, but the lower leg/foot should change more on his little step. It seems like he's moving it out to put weight on it (with the fist), so it should be at least perpendicular to the knee. Right now, it's as if he's just sitting bow legged on the stool. It would also give him a slightly more dynamic pose (less twinning on the knee/leg position)

Awesome work so far.

09 September 2009, 05:11 PM
Thank you so much for that dbalmert! That was a great help and I agree with everything that you gave me. I went back into Maya and tried my best to fix everything up based on what you said. Here's what I currently have:

Thanks again for the great advice. Anymore C&C are more than welcome.

09 September 2009, 06:09 PM
It looks a lot more organic now!

I'd like to see it synced up with the audio next version. Great looking playblast though.

09 September 2009, 08:45 PM
Thank you and apologies, I did intend for their to be audio on it but I must have forgot.

Here's a link to the playblast with audio:

09 September 2009, 09:12 PM
That's great!

Right now I can't see any glaring problems with it, and that's what you want. Lip Sync is very subjective some times, and anything else I'd suggest would simply be lateral movements; it wouldn't push the piece further.

I think maybe your first blink is still too fast, but it might just be the clipping caused by the playblast. How long is the first blink (from open to open)?

Again, I'd say this is to the point where you could render and slap it on a reel proudly. Take a break from it for a week or so and go back in and see if you find anything wrong.

09 September 2009, 09:19 PM
Thanks for the kind words dbalmert,

The blink is 4 frames from open to open. I'll mess about with it now to see if I can get anything nicer looking out of it.

I'd love to render it out but at the moment I'm having some weird problems. If you have time take a look at my other thread here:

I actually have my scene file there if you scroll down so you can check out the blink too if you'd like to.

Thanks again, you've been more than helpful, couldn't have got it looking this nice without you! :D

09 September 2009, 09:45 PM
I posted a reply. Hopefully that fixes it!

09 September 2009, 10:54 PM
It did indeed! Thanks so much for that. I'll post the render tomorrow :)

09 September 2009, 06:58 PM
Here it is, the finished render:

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09 September 2009, 06:59 PM
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