Thats ok .
So I have part of my body visible ,so i add a texture map. 4096* 4096.
Go into z mapper to map 1st part.
Maya best quality.
Then press map.
The map process starts
But it trys to map the hidden parts of the mesh as well and strings fly of like a spiders web to the parts that are hidden and starts to map that?
then end result is a mish mash texture?
It works on a mesh with one set uv .
can anyone help?