im trying to get less wasted uv space by scaling the uv chunks in one direction and divide this scaling later with the texturesize on the same axis to get back the pixel proportion.
then only thing is, max pack function drives me crazy.
each time i use the pack (linear and recursive) he starts to rotate different chunks or descales them. is there some sort of xform modifier for the uv space as well ?
the options for the pack are all false. so why he starts to scale and rotate them around ?
i thought for short time its only if i start to scale the v axis. so i rotated the entire uv space and scaled all on u axis. for small meshes it seemed to work. but if they get bigger they start to get ugly again.