This isn't the first time this happened.
In fact, it kind of seems to be the norm with MR with more than one or two file-based textures and I am wondering what is going on. I am not using and FG or GI, just soft-ray-traced shadows. Is there some optimization setting I am missing? I know sometimes if textures are really large or 300 dpi this happens, but I double checked and everything is at 72 dpi with a mix of Tga's and jpegs with a max dimension of 1500 in any direction. BTW, I don't THINK it happens when you batch render, but I need to check.
Thanks in advance for any help you can provide!