A technology that enables the simultaneous
display of over one billion colors. Full 10-bit
per channel precision is maintained
throughout the graphics pipeline including
10-bit RGB frame buffers, dual 10-bit
gamma correctable RAMDACs and a 10-bit
512-bit GPU and 256-bit DDR memory
512-bit wide internal chip architecture with
a 256-bit DDR interface to memory that
delivers an unprecedented 20 GB/sec
memory bandwidth and forms the back-bone
for the display and rendering engine.
What does the above have to do with Combustion
10 bit support for Combustions particles
10 bit VGA display when used with 10 bit capable capture boards such as Digital Voodoo/BlueFish444.
NTSC/PAL FrameBuffer under 500 bux, Maybe :thumbsup:
256MB of DDR for Particles and OPenGL Viewport Rendering.
If you arent using OpenGL for Combusiton playback you are missing out. ;)