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05 May 2002, 04:54 PM
I have polygon character model out and after modeling it, I later decided I wanted to cut the arms out and make the arm and body a two different objects. how do i do that? without having to delete the arm and modeling a new arm?
05 May 2002, 06:04 PM
Duplicate your object and freeze. Remove the polygons that form the body.
On the original remove the polygons that form the arms.
Hope this helps
Salutations - Cheers
05 May 2002, 12:33 AM
u can also select the polygons in the arms area and then use the Poly.Mesh>Extract From Polygons command..
freeze the new polymesh, then select the original body and in polygon mode delete the polygons which r already selected.
what Atyss wrote before is good too but with the extract command u have less work to do..it's only the arms extracted so u don't have to select the body polygons in the new polymesh and delete them..u save some time especially if u later u decide to seperate more parts from your character
01 January 2006, 07:00 AM
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