View Full Version : Z-depth channel

05 May 2002, 04:23 PM
How can AE read the Z-depth channel of Maya IFF file?
or is there any other good methods?

06 June 2002, 07:00 AM
actually i don get with what u asking,
but i assume that u want your maya iff file has a z depth, i hope so. why dont u use camera in ae, and there is a z depth on it.
if there is still dont understanding it, u can send me mail to....


06 June 2002, 11:29 PM
well, @first you need AE PB (production bundle), do you have it?
then there is no special sort of action to do that, just import
the file & use a 3dchannel effect on it to see if it's imported
correctly or working or not
& finally i suggest you to use RLA format instead of IFF (if maya
could support RLA)

06 June 2002, 01:55 PM
what is RLA format? I don't know if I have heard of that before. And why would that be better than IFF? :rolleyes:

06 June 2002, 10:23 PM
well i dont know the better or worst...but it came from SGI
platform, & you can find it in most of the 3d s/w like 3dsmax
& lw & also most of the 2d compositing s/w could read it like
combustion, effect, paint, flame, AE, dfusion,.......
if u have max go to save output & select RLA then see the

06 June 2002, 04:55 AM
the problem is : RLA is certainly a well know format, but you'll be surprised if you want to mess with between adobe/discreet/Alias...

If it's still don't work, try to export from Maya your Z (as a simple greyscale bitmap) alone then import as a mask for your fx in AFX.

In fact, rpf/rla support works well (as far as I noticed) between 3dsmax and Combustion (same dev/editor). Between max and AFX or Digital fusion (Maya), this is a try and error process...
Saddly the same with TGA sometimes (more rarely now)...

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