My 3d Shark has been UV mapped with uv 0-1,2,3 sets for body,fins,and inner mouth.
Can i use put a(1) 4096 texture on my model,and start my bump map detail over the Whole body as i would do if i had all of parts inside 1 , 0 to 1 map.
Would i get 3 maps to export as normal maps in the end.
At the moment i get a jumble of all 3 uv set maps over each other when i uv check the model.
Are they like placed over each other so i still sculpt bump detail and it will go onto the corisponding uv set ?
Do i make 3 textures 4096 for each bump map detailing.
And use each uv group accourdingly .
I thought i read z brush can only see 1 ,0-1 set.(so that why 2,3 are all on top of 0.1 )
But i know it can export multiple uv sets
Bit confused on this.
Can someone help please