The positions which open, are:
(--- 3D Modeler ---)
A typical applicant should have experience in low polygon modeling and should have knowledge of either 3DS Max, Maya or Lightwave. As part of your work, you will be asked to model with a limit of around one thousand polygons.
(--- 3D Animator ---)
We seek animators who have experience in the packages mentioned above, to create fluid and seamless animations, using either Vertex or Skeletal animation methods.
(--- Texture Artist ---)
We are looking for artists who have had experience in Photoshop and can create various kinds of textures.
(--- Royalties/Payments ---)
"Why should we work for free?"
As you are fine well aware, no work is ever free or wasted. We ask that our members cooperate with us in order to complete our objectives. If the game is published or distributed by shareware, members will be benefiting from our reimbursement scheme. There are also those, whom wish to gain experience in the game development process, joining our team is an excellent opportunity to do so. You can add to your folio, cv/resume whilst working with us, and all the time gain new skills and experiences.
(--- How to Apply ---)
If you wish to apply for any one of the positions mentioned above (serious parties only), then please contact the following address including any samples (under 1MB).
Thank you for your time and hoping to hear from some of you in the near future.