LC #42 Pipers Alley

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08-27-2009, 02:27 AM
Hi, my real name is Gina and I'm going into college this year as a freshman and I'm not sure where to look towards majoring in. I love all types of math and would like to find something predominantely dealing with that. My friend who is in animation told me to ask around with that interest. With my love for math, what can I do in animation?

Any input would be much apprecaited Thank you!
Pretty Girl

PS the name is a joke, I'm not that narcisstic lol

08-27-2009, 05:16 PM
Being math your primary interest, then you'll be hanging out on the more technical side of 3D. Here's a few areas I can quickly kick out...

* Tools developer (which could involve both scripting and/or programming).
* Character TD. (Deals with rigging characters/assemblies for animation).
* Shader developer.
* Rendering TD.
* FX TD. (Deals with particle and physical simulations. Fluid mechanics are now often involved).
* R&D? (Sort of gray area to have fun in...)

I hope these help! You can probably find some info around about what each area involves, and what skills you'd need... good luck!

08-27-2009, 05:22 PM
With my love for math, what can I do in animation?

Two words:

Ron Fedkiw (

08-27-2009, 05:40 PM
Two words:

Ron Fedkiw (


I want a mantasuit

08-27-2009, 05:48 PM
Thank you so much! I'm definately going to look into all your replies. :)

That doesn't mean to stop though!

08-27-2009, 05:51 PM
Two words:

Ron Fedkiw (

good gravy that guy is now my hero

But yea, what toonman said. I though I wanted to do animation for quite a while, but I was always attracted to technical work.. so for me effects (FX TD) is a good combination of technical work and bringing a scene to life.

Obviously math courses are something you are going to be pursuing, but another great place to start is in scripting... I would recommend trying to take a couple C++ or Python classes.. you wont be doing any 3d work in those classes but the skills you learn will directly apply to the technical side of 3d/animation work.

But keep in mind if you want to work in any visual medium you will also want to find time to develop your eye for art and design, so art and illustration classes would also be usefully if your institute offers them.

A lot of people who are new at this dont take the time to work on the basics early on in their careers (including me). If I could do it all over again I would have spent my entire 4 years of university doing nothing but Art, Illustration, Math and scripting.

08-27-2009, 06:11 PM
Two words:

Ron Fedkiw (

Yep, Ron is definitely one of the CG science/math gods out there. I'd also put in Paul Debevec ( (inventor of HDRI), Duncan Brinsmead ( (chief scientist for Maya), Zap Andersson ( (Mental Ray SSS shader creator), and Jos Stam ( (Senior Research Scientist for Autodesk).

08-27-2009, 07:01 PM
Two words:

Ron Fedkiw (
If the Matrix was real, I'd download his knowledge into my brain, along with the other CG gods.

08-27-2009, 07:09 PM
@bjAdamH (

ha!...tell Colin, ChrisJ and Caleb that michael says Hi!

08-27-2009, 10:21 PM

sure thing :D

08-29-2009, 05:01 AM
Look into doing vfx like particle effects as this is pretty highly technical.. too much so for my liking at least.. houdini is the best software for this, in my opinion and they offer a free apprentice version that is great. search for houdini sidefx

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