View Full Version : Speed Modeling Challenge XVI - Steampunk Raygun

08 August 2009, 02:54 AM
Your challenge is to model this Steampunk Raygun!

Bigger Images (

Time limit is 120 mins.
Break a leg.

08 August 2009, 01:22 AM
would be awesome that aside from posting the images, that we explained the workflow we used for our models, since we are modelling the same thing, it would help everybody the easiest way or fastest for modelling that kind of stuff

08 August 2009, 04:38 AM
Yea, I agree. I always save my models progressive versions as i model, in case i screw up an operation. Ill make a "mini tut" showing my method :wip:

08 August 2009, 12:51 AM
pretty interesting.

btw, I PROMISE to have time soon lol I've missed soooo many challenges and haven't had a chance to kind of organize like I used to but my last year of school is starting tomorrow morning and I've had a lot going on with work and fam and stuff, so hopefully I'll have some time to tear some stuff up!


08 August 2009, 05:46 PM
This weapon looks challenging! I'll see if i can try to make it today.
This 'mini-tut' idea is very nice, we can will learn much more with this.

08 August 2009, 02:31 AM
I tried patch modeling it, but failed terribly. Will try box modeling on wednesday

08 August 2009, 05:20 AM
box modeling is usually best for this type of stuff. you add edge loops refine shape, cut out edges of the items that bump out, shape those while adding more edge loops and when you're done smooth the geometry and voila. lol... only not so simple sounding.

08 August 2009, 12:45 AM
actually, simple sounding, but not so simple doing.. but I know what you meant ;)

08 August 2009, 02:01 PM
Here's my entry:

I did it on monday, but i was 'webless' (does this word exists?) and could only upload today.
I used a couple minutes more than allowed because i screwed my model at one point and when i loaded to my last save... well, i didn't did like IRAFK said and had to redo some parts...

I didn't finish it, but could model mostly of the general shapes and add some details, so i'm pretty happy with the result.

08 August 2009, 02:53 PM
the handle came out pretty good. A little more time on the rest of the gun and I think you could have made a dam nice replica

08 August 2009, 02:58 AM
yeah nice job man :eek:.

i am having computer problems again so i think ill have to wait a little longer for this challenge, heck im doing it even if another challenge has started.
i sat down in my chair and tried doing like 2 times, before having my pc problems but i always end up stuck. i have to get it done, now resting from 3d i think i figured out the way in my mind i hope it works.

08 August 2009, 08:19 PM
Thanks guys! One thing that i find very helpful for doing models that will be smoothed later is the smooth preview in maya (pressing the number 3 on the keyboard). It's much easier to tweak and get the shape you want.

08 August 2009, 01:51 PM
Hey, hey, hey! I'm back...later than I expected. Needless to say, I've been busy.

Here's my Steampunk Raygun...nothing really fancy. I modeled it expecting to put a normal and bump map on it.

About 60 minutes.

09 September 2009, 12:42 AM
i didnt have much time to take a real stab at this.

heres what i got in 20mins or so.

09 September 2009, 12:44 AM
hair dryers unite!!! lol. just kidding.

I have had like 0 or less time to work on this project. I may have an hour to do it tonight, i'll see if I can. If not, we might as well just start up a preparation thread for the next challenge. I'll go ahead and do that now.

09 September 2009, 01:51 PM
yup I failed on this one, but I'll be working on this on my spare time, I feel there are interesting shapes on this one where one can learn plenty. Just not with this kind of time limit.

09 September 2009, 10:19 PM
Had some spare time today so I figured I would give this a shot. Here's what I came up with after 2 hours, most of my time was spent on the handle.

09 September 2009, 12:13 AM
wow greg, yours surely came out the best. May I ask what program you are using? I'm having problems with 5 and 6 sided verts pinching in sub D mode, but it seems like in yours, it came out all smooth. I'm curious.

09 September 2009, 05:16 AM
judging by the wireframe on the shaded, it looks like maya to me.

09 September 2009, 04:19 PM
Thanks Mike.

Yes Tyler is correct it is Maya 2008. I had to redraw a lot of the geometry on the top portion of the gun in order to avoid those n-gons you are talking about. I'm fairly sure it is all quads, but again I was in a rush so it is possible I missed some.

09 September 2009, 06:12 PM
gcr113. Great job man! I liked the way you did the rounded upper part (that carved elipse). Mine is kind of strange, i'll try doing it similar to yours later.

09 September 2009, 01:33 AM
Not getting any result i like... im going to get some tutorials about subd's since i think thats what i need to get what i want :P

09 September 2009, 02:43 AM
the more resolution you add, the harder it becomes to control detail, but at the same time, the more detail you have.

09 September 2009, 05:39 PM
wow finally, i did check out some tutorials about subd's before this and this is what i manage to accomplish :)

09 September 2009, 06:19 PM
wow finally, i did check out some tutorials about subd's before this and this is what i manage to accomplish :)

Well done! Very nice attempt! Bravo

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