View Full Version : UV problem when trying to paint


alexpdennis
08 August 2009, 10:56 PM
hello all,
i'm band new to mudbox and i built a little spider and i want to paint him/her in mudbox but when i try it goes "uh uh little poopy boy!!"

i built the base mesh in cinema 4d. Also, the front part of the body and the booty "were" two separate pieces that were "connected" together then exported. in case that matters

oglu
08 August 2009, 10:48 AM
looks like your uvs are bad...
may i see a screenshot...?

alexpdennis
08 August 2009, 06:36 PM
sorry:

of the uv view? because thats a screen shot that i posted of what it's giving me on the mesh.

ndog
08 August 2009, 06:55 PM
Mudbox requires clean UVs, click the UV View button and post a screen shot of that.

alexpdennis
08 August 2009, 07:01 PM
...yea

sorry for my idiocy

oglu
08 August 2009, 07:31 PM
this look like a automatic uv layout...
create a decent uv layout and it will work...

alexpdennis
08 August 2009, 05:58 PM
ok,

so i decided to start over with a lower poly mesh. I re imported the obj back into Cinema 4d and used he magic UV thingy that is in body paint 3d and it gave me what i believe to be a better UV layout. however, when i re import the obj back into mudbox and try to paint on, it it is better, though i'm still getting grief. is this just a matter of me learning how to create better, cleaner UVs?

thanks

oglu
08 August 2009, 07:27 AM
yes, your uvs are crap... ;)
they should look like this...
http://media.artstorm.net/uploads/2008/09/destrachan-uv-layout.jpg

creating clean uv are a lot of work...
but there are some great tools for..
http://www.uvlayout.com/
http://www.unfold3d.com/
http://www.pullin-shapes.co.uk/page8.htm

navigilcano
08 August 2009, 08:25 AM
I use Roadkill, very good.

alexpdennis
08 August 2009, 04:00 PM
thanks guys, for taking the time to help. you guys all rule.

Im gonna go ahead and look into roadkill.

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08 August 2009, 04:00 PM
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