View Full Version : Glass Bottle Lighting
08-21-2009, 02:06 AM
Hey guys I have been working on my big final for school, I am doing a set of short motion graphic commercials. I haven't had much time yet to get experienced with lighting, this is something I hope to perfect once schools weight is off my back, so I need some help setting up a render for a glass bottle in mental ray. I have read into some posts for how to do this, but I cant seem to pull it off.
Here is a picture of my storyboard I have built so you guys can get a grasp on my ideas...
I guess I should ask it while I am here too. I don't think it necessary but would like to fill the actual bottle with liquid. I know you can fake this in metal ray, but I do have access to Realflow, which is how I am doing the splash in the background. Realflow should let me have moving liquid inside, I just dont know how exactly to do it. Also tell me what you think of the logo, I am doing the full production pipeline so any critique is welcome. Thanks for any help!
08-21-2009, 08:03 PM
Search for studio lighting in here and the 'Lighting and Shader' forum, there are many posts on this subject. In the meantime, post a picture of what you have so far so we can help. As far as RealFlow goes, your bottle doesn't seem to be moving, so why would the liquid inside be?
08-21-2009, 08:07 PM
Actually it will be moving across the screen, this is just one shot, sorry for not mentioning it. I have been looking through the forums, and in that area specifically. I will post something here soon that I have completed so far.
08-24-2009, 01:38 PM
The realflow user guide has a "filling a cup with water" tutorial that I'm sure you can adapt to your glass bottle. http://www.realflow.com/userg/user_guide_1.1.pdf
I also highly recommend Digital Tutors for their realflow and maya integration training kit, which also explains how to do some of the lighting and rendering in Maya mental ray.
08-24-2009, 01:38 PM
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