I'm trying to find a way to get the same "transparencyLook" in RGB for my BufferOutputBuffer. So that I see trough the object and the one behind it...
I have this setup:
The blinn witch goes in to the Buffer is a duplicate of the Blinn witch generates the MasterBeauty. But the buffer behaves like it has no transparency... I'm getting nuts here...
Of course this is for testing and the the shader in the Buffer will be different later. But it needs to have transparancy.
Any Idea how to get the seeTrough effect from the beauty? :)