View Full Version : Red Faction 2 - Sopot Guard
05 May 2002, 07:32 PM
This is the Sopot Guard from Red Faction 2. They are the elite protectors of the Dictator Sopot.
05 May 2002, 07:34 PM
05 May 2002, 09:02 PM
Jeez, that model and concept are awesome. Really nice job. Looks just like the concept. I absolutley love the style. Great depth on the chest armor pieces. I cant find anything wrong with it. The feet might be a little small but then again it might be an angle issue. I would love to see more stuff if you have any.
05 May 2002, 11:18 PM
Great job. Everything looked great, but the feet did jump out at me as being too small. He looks like he might fall down a lot with those feet to hold up that heroic frame. I have a friend with feet that are too small for his frame and he has a hard time keeping his balance. It`s kind of funny.
Keep up the good work.:thumbsup:
05 May 2002, 01:09 AM
Excellant work indeed!!!!!
I agree that the feet are too small but I think also that the head is out of proportion with the rest of the body - needs to be a bit bigger, especially as he has a helmet on.
Hands could do with bit more detail, look a bit square.
Texturing is fantastic!!!
Whats the poly count if possible - looks about 2000 range
05 May 2002, 03:52 AM
yes, i'd have to agree about the feet definately....after prolonged staring, the head does look a little since it is a head and helmet. great work man. way to stay true to the concept. im still a student, but i was wondering how often the concept artist is actually the modeler / texture artist as well? is this something commonplace?
05 May 2002, 02:40 PM
Thanks for the feedback.
These are highly trained guards with the most technologically advanced equipment. They're suits are supposed to be intimidating, ceremonial, and functional. I tried to give them exaggerated proportions to make them more intimidating. Keep in mind these guys are really tall.
These are in game models that use 4 256's and are 1300 polys. The Sopot Guard leader [on the left] has chrome mapping on the reflective metal parts.
I'll post more soon.
MosaFacku - It's not unusual for a modeler/texture artist to do concepts as well. I wouldn't want it any other way. :) It's more common in smaller companies than in larger ones. They way it usually works is the bigger the company, the more specific the artist's job is.
The Magic Pen
05 May 2002, 05:10 PM
Really friggen nice work man , sweet model and texture !! :buttrock: :airguitar :thumbsup:
05 May 2002, 05:34 PM
That's an excellent model and mapping job - very true to the concept.
Could we perhaps see a wireframe?
05 May 2002, 06:25 AM
my god, you said 1300 polygons? Maaann...there goes my self esteem. Awesome job.....awesome, awesome job...
05 May 2002, 03:30 AM
Feet are rad, so are hands... Some of the nit pickin on here is ridiculous.:rolleyes:
05 May 2002, 06:55 AM
How can you call critique ridiculous?
05 May 2002, 06:08 PM
Hey Sean, it's easy...the feet are not to small and the hands are fine...
05 May 2002, 07:35 PM
I guess you told me
05 May 2002, 11:15 PM
05 May 2002, 11:31 PM
no need for this. its a professional forum. and we all agree, its a damn good model.
05 May 2002, 09:32 AM
can you post the wireframe :rolleyes:
05 May 2002, 02:51 PM
01 January 2006, 07:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.