I've basically been working on a texture in zbrush but when i export the texture from zbrush and import the texture into xsi it looks very different.
As you can see in the image on the left the eyebrow is nice and rounded - which is how it appears in zbrush. The image in the middle with jagged eyebrow is how it appears in XSI with geometry approximation. And the texture exported from zbrush is on the far right. Even more interestingly, when i import the same image onto the same model in Maya and smooth the model, the image appears smoothed and identical to its appearance in zbrush. I was wondering if in XSI there was a geometry approximation setting i should be changing? Or is there something else im missing? Have had a play around with no luck.
Any help would be seriously appreciated! Thanks in advance!