View Full Version : The spleeping puzzle - Short film

08 August 2009, 11:25 PM
Hi everyone,

I have studied Houdini for 5 months by myself, and a month and a half ago I decided to make a short as if it was the final course's short... :)

Actually the idea was to test the results of my study just making a digital asset to create puzzles procedurally.
When I finished that, I was studying CHOPs (the houdini's module for procedural animation), I decided to go ahead and see what I could do for the puzzle's animation too.
So, I decided to make a full procedural short.
To do that I added an interface to control not only the puzzle's modelling but also its animation.
Which means that for whatever reason (client, art director or your personal artistic point of view), an artist could modify any puzzle's characteristic, as a number of pieces, dimensions, shape, animation and so on, just changing values in that interface and see that everything changes... and hopefully just wait for the new render sequence. :eek:

Although that's a "technical short", I hope you'll enjoy it as I had lot of fun doing it.

Link to the website with lowres, highres and case study: (

Direct link to the highres video(53 Mb): (

Critics and comments are very welcome !!!


08 August 2009, 08:34 AM
Great work dude! :)

08 August 2009, 06:40 PM
Thank you!!!

Do you have any C&C ?

Somebody has any comments or critics ?

09 September 2009, 03:31 PM

Very intresting!

There are a lot of settings to set up... but I suppose it's necessary to achieve a lot of different results.. isn't it?


09 September 2009, 12:22 AM
There is a lot of build up in your post to this. I was fairly disappointed when I saw it. I had trouble downloading it the first time I tried to watch it because the file is way too big to begin with, but that's another story. Its not really a short film as much as it is an exercise. Short films have stories. This is lacking significantly in that department. If I sound belligerent I apologize its because I haven't slept in close to 3 days. Instead of calling it a short I would call it an exercise that way there is no confusion in the future.

On a different note it is an interesting procedural exercise, the animation is a bit floaty, but the idea is interesting.

09 September 2009, 10:48 AM
@Bepsy: Thanks! You're right, lot of settings for lot of different results.
As I wrote in the case study, my setup lets change not just the modelling of the pieces but also how they move around and between three main points in space those define the starting, middle and ending positions.

@Nicholas: Thanks for your C&C, sorry if my internet provider is too slow, I tried to compress the files as much as possible without lose too much quality (the high res is an half HD). About the meaning of "short", I agree with you, I decided to publish it as a short instead of technical experiment just because I though technical experiments usually are screen capture, playblast or similar, but yes, as I wrote in my first post it is just a technical experiment, because my idea was to test my recent studies and no more than that.
Do you think I published in the wrong forum's section?
There's another place to share R&D or technical experiments?

If there is, I'm sorry, I thought the Finished work animation should be fine for my finished animation... :)

I'm glad that all of you judge my experiment as an interesting stuff...
At the moment I'm working on something else more suitable for the usual way to think of the using of houdini.
I hope to have something to show you in the near future.



11 November 2009, 11:04 PM
Hi everyone,

I'm back...
...and I have uploaded on my website the first part of Making of.

This screen capture is about the asset that controls the modelling of the procedural short "The sleeping puzzle".
I hope that will make clearer what I did during the realization of my short.
As soon as possible I'll publish the part 2 - Animation

Stay tuned..... if you are interested in.... :)

As always, C&c are very welcome !!!


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