I need help with a couple of render problems-
I am working on a camera mapping test in Maya and having a bit of a problem with texture resolution. As shown in the posted picture, there are blurred areas on the camera projected geometry. I tried adding divisions to the geometry,which helped with the foreground rock. The right edge of the background rock is still blurred.
The second problem can be viewed here-
There is a flickering (or pop) in the trough of the waves. I'm not sure if it's a shadow problem or reflections. Any ideas?