View Full Version : Camera Projection blurriness and Ocean flicker

08 August 2009, 10:28 PM

I need help with a couple of render problems-

I am working on a camera mapping test in Maya and having a bit of a problem with texture resolution. As shown in the posted picture, there are blurred areas on the camera projected geometry. I tried adding divisions to the geometry,which helped with the foreground rock. The right edge of the background rock is still blurred.

The second problem can be viewed here-
There is a flickering (or pop) in the trough of the waves. I'm not sure if it's a shadow problem or reflections. Any ideas?

08 August 2009, 09:17 PM
Well, turning off texture filtering fixed the blurring problem, but there's got to be a better way...
Still getting ocean flicker.


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08 August 2009, 09:17 PM
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