08 August 2009, 01:47 AM
I'm modifying a rig and that has a cylinder for the upper legs, a cylinder for lower legs, and a sphere for the knees. I modeled pants (solid geometry, not 3 separate) to fit over the original leg geometry and wrapped it to it. It works well enough except the knee won't hold its shape. When I add the sphere as an influence the knee streches all over and makes things worse.
Can anyone recommend an easy way to get the pants to follow the IK leg? I would have replaced the original geometry with the new except I don't know how to get the new geometry to follow the skeleton correctly. Therefor I just wanted to try a wrap deformer.
Thanks for any help.