View Full Version : Secret Agent Entry: Jean-Sebastien Guillemette

08 August 2009, 04:16 PM
Jean-Sebastien Guillemette is entered in the "Secret Agent" update: View Challenge Page (

Latest Update: Finished Video: Mission4 - Finished Video (

08 August 2009, 05:40 PM
Hey Guys!

Me and my coworker Marc Lebuis decided to enter the challenge! We're quite late into the game, but we're ready to work our asses off to finish in time!

We actually are forced to finish in time for different reasons. One of them is that we're studying at the NAD Centre ( (, an animation school in Montréal and for our fourth, and last, project there, we decided to take part in this challenge so we better get it done to get our diploma :P

We're starting full production today. All our pre-prod is done. We don't have much concept art or storyboards since our drawing skills aren't that good :P but we have a clear description of every shot and we even acted them quite a few times already. We know where we're going!

Expect some updates everyday until September 10th. Good luck to all! :D

08 August 2009, 03:10 PM
subscribed, looking forward to see some work of last years :)

08 August 2009, 01:55 AM (

Work in progress of the humvee model in which our character will try to escape at the end of the short movie.

08 August 2009, 01:57 AM (

Here's the beginning of the flying aircraft carrier Control Tower on which all the action will take place. A few shots takes place in front of the tower so we're doing it slightly more hi-res than the rest of the flying boat. More to come on that carrier in the next days!

08 August 2009, 02:05 AM
Hey guys! Hope you likes our small update. I guess I should make a rundown of our project now hehe

Basicly, we're going sci-fi. A canadian, and clumsy, secret agent infiltrate a soviet flying aircraft carrier to steal a nuclear bomb from the hands of an overzealous Generals. He finds himself in trouble when he's intercepted by a bunch of soldiers. He'll have to use his high intellect to find a way out of the aircraft carrier alive, and with the bomb!

Let's just hope there won't be many dead bodies left behind his clumsyness!

Oh and we have a third team member. Derek McTavish who will be doing the editing of the final short movie, the editing of the making of, the sound/music aswell as some motion graphic for the credits at the end.

Crappy storyboard coming in tomorrow, more modelling. And maybe a slight preview of our hero!

08 August 2009, 02:36 AM

Another preview of the flying aircraft carrier. Should be finish around mid-day tomorrow. Comments and critic are always welcome :D

08 August 2009, 02:37 AM
Hmm sorry for the double post seems like the uploader had a problem here! More updates will follow!

08 August 2009, 09:20 PM (

Aircraft Carrier finished. Still lacking details in some area, but we're going to cover that in the texturing phase. Also a first preview of the elevator scene. In this scene our Agent will be --slowly-- escaping the Soviet General appartment with his beloved nuceal bomb by using a not so quiet elevator.

08 August 2009, 02:44 AM (

Another set being completed. This is a corridor next to the elevator in which our Agent will have to face not one, but two ennemy! His hands filled with the stolen nuclear bomb, he'll have to improvise a fighting style to get away fast, but maybe not in a safe manner!

08 August 2009, 03:00 AM
Insane! :eek: So much detail!

08 August 2009, 07:30 AM
^ I second that! Great models; good luck with your project. Looking forward to seeing the hero. :)

Best regards, Varun

08 August 2009, 05:02 PM
You guys seem to be progressing pretty fast. Nice work so far. Can't wait to see it with textures and lighting.

08 August 2009, 02:10 AM (

We present you the whole point of this short film. the Nuke! Quite simple, yet quite destructive!

We also give you guys a look at some spy gears. i.e. the grappling hook gun and the spy glasses equiped with x-ray vision!

C&C are always welcome! We promise an update of our main character soon (tomorrow?)

08 August 2009, 09:04 AM
So far so good guys.
How have you divided your work?

08 August 2009, 02:32 PM
Me and Marc Lebuis are both generalist, so as for now we dividing all the work equally no matter what type of work it is. Except for the humvee, I've been doing all the other model I've shown here. Marc did the humvee, and he's on the characters right now. Our hero is almost done modelled, and we'll probably show it here tonight.

Once the modelling will be done we'll done, we'll both jump onto texturing. We'll have to do alot of painting/projection, which will make things faster for us in the end since alot of our camera are fixed in position, or have a very subtle movement/translation. Once that is done we'll move on to animate the shots, and I'll be lighting all the shots as we finished animating them.

We'll try to keep compositing to a minimal level to make sure we can render straight out of Softimage|XSI with a decent look...just in case we're tight on time.

Derek McTavish will take care of the editing, the making of, the sounds/music and some motion graphic at the end for the credits.

Thanks for the comments so far! Stay tuned for more updates!

08 August 2009, 02:28 AM (

Yesterday we presented some spy gear. Tonight, it's Soviet's gear! Vodka & Kalashnikov always goes well together!

We also finished working on some low res jet fighter to fill the aircraft carrier, aswell as the Hero's spy plane. Tomorrow is cockpit modelling time! We promise a character update real soon. We're just trying to bring it in a showable state right now :P

08 August 2009, 09:24 PM (

Just a small update showing off the Agent spy plane, the cockpit of the plane, the balcony that leads to the Soviet General, and a Shader test for the clouds. Disregard the cloud shape, but c&c on the shader would be appreciated. I'll try to get a larger render tomorrow.

Oh and we just shot our Face Mocap stuff. We'll be doing facial anim test with it tonight. Update tomorrow on that :) Stay tuned!

08 August 2009, 03:09 PM (

Anim Test here on Vimeo: (

A small test for Shot03. Obviously still lacking texture work, lighting on the aircraft carrier and airplane and two cloud layer (background and midground at the end). Also lacking motion blur :P

We basicly finished rigging our hero, we'll show it later today so stay tuned!

Btw, sorry for the lack of update in the past days. We had trouble with the network at school and couldn't work on our stuff :( But updates are going to be frequent this week because next monday we have to show our progress to our project director at school so! :P

08 August 2009, 05:34 PM
Nice start!
It looks like your noise has too much frequency. Try at least halving its current frequency.
Also the clouds appear to shift around which looks a bit odd. Consider removing that?

With some tweaking I think you could have a nice shot!

08 August 2009, 05:52 PM (

Here's our crappy storyboard. 4 pages, readable from top left, to top right, etc.

More updates will follow!

Thanks for the reply! I'll reduce the frequency of the grain, and as for the clouds. You might be right about the cloud shifting,altho the clouds standing still are really,hmm, weird! But I'll for sure reduce their movement! Keep the critics & comments. They help us alot!

08 August 2009, 09:17 PM (

Just another render test for Shot03. Only thing lacking right now is the final texture and lighting on the Aircraft's quite dark right now ^_^

I'm uploading the video right now on vimeo. But we wanted to know, how are other people uploading their video in their thread? From what I read the CgChallengeUploader is just for the final video...Are we missing something somewhere? Any insight would be appreciated :)

08 August 2009, 09:46 PM
your model's look amazing but then the clouds on your airplane shot is wayy too much. it looks more like an explosion

08 August 2009, 07:53 PM (

First part of our animatic. The character in these preview shots is lacking his hair and a few props. Also it's not fully waited so nevermind the deformation. A full render of the character will follow shortly

Also any insight on how to upload a video using the cguploader for WorkInProgress video would be appreciated. I don't seems to find any info on that. :S

08 August 2009, 07:55 PM
KingTezz: Thanks for the input, I'll try to work some more on them, but I need to start working on some actual animation first. But I promise I'll be doing some more test while taking your critic into consideration!

08 August 2009, 01:17 PM
Also any insight on how to upload a video using the cguploader for WorkInProgress video would be appreciated. I don't seems to find any info on that. :S

Hi Js, you should find all the info you need here:

Best regards, Varun

08 August 2009, 06:45 PM (

Just a preview of our character. Pose & lighting were done quite quickly and doesn't represent the feel of our project that much. We just wanted to have some fun! Hope you like him!

08 August 2009, 02:41 AM (

Software: XSI

Just a test for the cockpit shots. It was mostly just a test for the effect on the window.

Play Video >> (

08 August 2009, 05:17 PM (

Software: XSI

Anmi is almost final except if people have specific complains about it :P This is also a comp and lighting test. Obviously when the cockpit window flicks, it will show a cloudy sky behind it, instead of an orange background!

We are also aware of the strange specular in the eye lol, but any other critics and comments are really welcome!

Update on the Soviet General will follow later tonight or early tomorrow morning! Stay tuned!

Play Video >> (

08 August 2009, 05:23 PM
What an update :).. Great stuff. I like your character design. Animation is looking good although I think that character should move eybrows more. You can show a lot of emotions thorough eyebrows.
Well done.

08 August 2009, 05:35 PM
Hey, cool character! I like his expressions, nice work.

08 August 2009, 03:21 AM (

Software: XSI

Just an update of the animatic with the first 6shots animated. The shots in the cockpit haven't been updated with the latest anim tho, since we tweaked it a bit after the comments we received.

Hope you like it!

Play Video >> (

08 August 2009, 10:21 PM (

Let us present you our Soviet General. Mister Boris. Hope you like him!

More anim coming soon, so, stay tuned!

09 September 2009, 05:00 PM (

Software: XSI

Just a small capture of shot07 to mention we ain't dead and still working hard ! more update soon!

Play Video >> (

09 September 2009, 07:51 PM
Haha, that looks painful.

Good luck guys!

09 September 2009, 05:34 PM (

Software: XSI

This is the final video of our entry. We basicly were finish with the 3d stuff by thursday night, but we decided to take it easy and finish the trailer and making of in the next days because we desesperatly needed some sleep hehe. On a side note, our music guy, Derek McTavish is a pure genius! He created all our sound and music in the last 24h (from wednesday to thursday).

Hope you like it! We definitly enjoyed finishing it! It was a double challenge for us because it was also our end of study project. We're really happy to have gone through such an intense year of learning at the NAD Centre in Montréal. :D Good luck to everyone!

ps: the compression ain't optimal. We just wanted it out the door. We'Ll update later tonight with a better compression!

Play Video >> (

09 September 2009, 04:11 AM
Great work guys, good job finishing... or should I say to be continued :D ? Fun story, with silly animation, nice work!

09 September 2009, 12:58 PM
Hi there, like your comic style, very cool stuff. Good luck with the entry. :) :beer:

09 September 2009, 02:48 PM
Hey, that's a lot of fun! Glad you finished. General hugging the bomb... classic.

Great as a final project too. About a million times better than our final project from school!! Haha. So what's next for you guys?

09 September 2009, 03:36 PM
Thanks guys for the great comments! really appreciated! :D

What's next for us? Finding a job! you have any offer? ^_^

apart from that, we do have a few project down the road. We'll be posting a project we finished just before this one, we just need to fix a few things before that.

Then we'll move on to another short movie. More realist this time around ;)

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