Lost Adventurer, Aleks Kirilenko (3D)
LC #42 Pipers Alley

View Full Version : Mech Building Destruction

08-06-2009, 04:09 AM
OK..so I suppose it's time I did one of those cliche mech animations. I had some free time from work animations and had the itch to do my own again (Hooray for recharged interest).

So, in a nutshell, this is going to be a small animation of a mech walking through a parking lot, causing havoc and as he's walking he notices a news helicopter flying in. He turns and fires off two missiles. The first one nearly misses the chopper, but the second one is slightly off and hits a building. Building explodes..yad yadda...done.

Now I'm fairly far along here, so I'm sure most of your great crits will not be doable, except for some post work. Which is what I am up to now.

well..that's the nickle set up...here it is....

First, here is a almost finished mech render. I did not go too nuts with thextures as it is a pretty far shot..


Then, I did a basic building explode. remember it hits the corner...


OK, now, once all comped, here are a few still of what's done so far..

shot 1:

Shot 2 A:

Shot 2 B:

The destruction comes right after that..coming soon.

Again, I am up to post work now..I already know I need to juice up the explosion and make it brighter..and thicker debris.

Also, I am going to add proper shadows and window reflections in shot 2.

Other than that, I'd love to hear your feedback. Thanks for looking.


08-06-2009, 06:59 PM
Vfx looks already great so far , really good job

But there is few points thats looks stange :

After the explosion ,exept the wreck area on te bulding ,every window seems intacts , same for the cars

The flame of the explosion should affect the local lightning of the environement , a light filter (brightness/contrast , color correction) with a mask should give enought effect

When a bulding is destroyed also there should be a lot , but a lot of gray smoke , and even rock pieces all around the ground

for the shot where the robot is walking and shooting , the shadow is too net , it need to be blured , look to the shadow of the car how they fallof a bit on the end , if you have used multi render pass , you can easily change it into your compositing software

also some robot reflexion on the cars blured , helicopter reflexion the bulding

hope it helps :)

08-10-2009, 08:42 PM
OK..so here is the first rough cut. There MAY be two other scenes for this, but I'm not sure about adding them. I will probably show you later.

I know there is more tweaks to do on this, which I will give myself this week to play with . Then I'M DONE..as too much work is piling up around here.

Anyhow...here is version 1, with all it's warts and all..



08-13-2009, 04:44 PM
very nice work so far!
here are the most important points that caught my eye at a first glance:
- mech moves a little whacky. reduce up/down bounce?
- camera shake seems a little unreal. you should diversify the shaking frequency, so it really feels like someone is holding that camera.
- rockets accelerate really, really fast, without leaving a trail

08-14-2009, 05:45 AM
Very cool, I agree the mechs movement is jittery.

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