View Full Version : SMC 14: Challenge

08 August 2009, 09:28 PM
Robots or other mechanical concept image found from will need to be found and posted first! (I'm changing up format for this challenge!!!)

Here's the deal.

Find your concept art and post it here first (and be sure to credit the artist!) before you begin work. It will help others in providing crits and help durring your modeling process.

Chances are, the robots will be relatively complex, so I'm going to hand out a ***EDIT*** 200 minute time limit.

-Concept Art Image posted FIRST. ( ( )
-Finished Wireframe
-Finished Default Shader in viewport screen capture.
-*Optional* Beauty Render (does not use up minutes)
-Try not to choose a concept art image that someone has already posted unless you cand find any others and you can't do any others.

Minutes are only used for the modeling.
Feel free to post up WIP images asking for help if needed.

-Keep an eye on your topology and help your fellow modelers when you see an error in theirs
-Pick a concept image that challenges you but isn't over your head
-Try sketching the 3 views of the robot to use as reference to make it easier to model!

Hopefully we'll have a pretty big turnout. I'm heading out of town for a couple days to play some hockey, so when I get back I hope we got a good start and then I can get to work on mine.

Good luck!

08 August 2009, 09:44 PM
I am using the image from Andy Wintrip of (

found the hi-res version here:

08 August 2009, 09:59 PM
Cool, epic. Only droids ? (robots etc?)

08 August 2009, 10:58 PM

I'll be using this steam punk battle bot for my entry. Concept from the awesome Matt Dixon

08 August 2009, 11:12 PM
This one is going to be one fun challange!

I'll be using this one:
(There are 5 images, it's those 2 robots, the 3rd and 4th images in the gallery)
Concept made by Jeremy Sorrell.

If i want to put the final image into my portfolio after it's done, how do i do it? Do i have to contact the artist for permission or just giving credit to him is enough?

Good luck everyone!

08 August 2009, 12:52 AM
I'm going to be doing, I mean, attempting the panda bots by Dirty C from this link:

man, these bots we are doing look pretty ambitious, maybe we should extend it to 180 minutes?

Well, If I don't finish it, I'll just have to finish it on my own time.

good luck and have fun! ^^

08 August 2009, 03:22 AM
yea, I'm already at 2 hours and nowhere near done. :(

*edit* yea, i model in halfs.

08 August 2009, 03:45 AM
wow josh, looks pretty complex and detailed. Proportions are off, but with this time limit who cares, just gitterdun! lol. great start. I'm gonna try to lay all my shapes out in drawings before I attempt to model so I use less modeling time.
oh boy I have very little time this week to do anything, I wish I didn't have a life, so many distractions!

08 August 2009, 04:30 AM
Thanks. To be honest, I started this without a plan or anything and didn't rough out the model, and then add details until the time is out. Time for a redo. I'm gonna sketch out some profiles and slap em into maya and have at it. :bounce:

08 August 2009, 07:29 AM
Great idea for a challenge!

I might give it a try as well, 150 min. modeling suicide attempt.

Concept is from Steak-Tron (Kemp)
>> 2nd row, 1st pic (
>> large (

08 August 2009, 08:15 PM
alright, yeah.... 200 minutes. extension. Was in a hurry when I was typing it up!

Great responses so far, guys, keep it up!

08 August 2009, 03:27 AM
How do I move the rotation pivot point of an object?
*edit* insert and home. :P got it.

08 August 2009, 03:47 AM
Does anyone know what I'm doing wrong here? I started over and I'm roughing out the shapes and using them as reference. I'm trying to setup the hierarchy and move the pivot points so i can pose the bot. I ran into a problem. When I try to rotate the palm and digits into position, they become distorted... :banghead: How does one fix this?

heres the before:

heres the after:

heres the hierarchy:

08 August 2009, 05:37 AM
man its hard picking a concept cant find anything i think i could make in 3d :s.... can i just make some robot myself?

08 August 2009, 10:06 AM
hi guys, glad were doing this topic :), havent started yet but i will participate later.

Here are some thoughts:
Proportions are off, but with this time limit who cares, just gitterdun! lol.
I think we should caere for proportions, isnt speed modeliong about defining the forms quickly and efficiently? therefore proportion should have the highes priority. and edgeflow is pretty important too.

I think what IRAFK did "wrong" was to model from the reference image? since its a distorted view of the bot the model will be distorted as well. but maya will take car eof perspective for you so try to imagine what the bot looks in orthographic view.
And for the distorted fingers:
Its actually pretty simple, as far as I can see you have done everything correctly, concerning the parenting process,
just make sure that you position the pivot at the correct point. (in this case the pivot of each finger segment should be at the segment's base.) if that makes sens
and make sure you freeze the transformation on each of the objects by going to Modify->freeze transformation.

this should take care of your problem

hope i could help :)

08 August 2009, 11:03 AM
Hi, its me again,
I think I found a model that I want to try out.

Its based on the painting "sixshooter" by simon dominic.
I love this painting :) hope I can live up to his design.
Maybe ill try to model the scene itself too (apart from the challenge of course)

So i sat down to quickly sketch the orthographic views.
Are there any changes you would make to it before modeling?
Since its kinda rough and the original concept is kinda small Ill try to eyball most of it.

08 August 2009, 05:50 PM
hey its me again, i sat down and started the robot, after visiting my grandma (1 good deed every day, right?)
so here i got all the main masses blocked in:
im like 45 mins in or so
(just counting the modeling process, not drawing the ortho views, of course, hope thats ok?)
maybe this could be of some help for people who are unsure about how much detail should be put into the block-in stage.
i bet it can be done better than i did, but i expect to get enough detail in later.
i think its always easier to add edge loops than starting with too much detail and reducing it afterwards. oh and as you might have noticed i have built most parts seperate from each other. i like to connect things together later on instead of working on a whole piece.
this way i can freely add loops without worrying about it going through the whole model creating uneccesary geometry.
is there any mistake i made in comparison to the drawing? anything i should change, i think maybe the legs are too short?)
please give me you input :)


08 August 2009, 05:56 PM
Ah, freezing transformations, thats what I didnt do. Thanks Frederik.
I kinda liked having my portions exaggerated. The scene itself is very "toon" like, I was hopeing to keep that feel in my model.

08 August 2009, 05:59 PM
lookin good fred, and yes the legs do look short, but not by that much. in the picture the legs are bent so they look shorter than they really are so try to figure that in.

08 August 2009, 06:01 PM
anything i should change, i think maybe the legs are too short?)
please give me you input :)

I agree, the legs should be longer. In the concept piece, his legs bend backwards, making him squat a little, so his legs are probably much longer in reality.

08 August 2009, 06:39 PM
yeah youre right, good advice, thanks guys, ill try to correct it :)
its a great challenge, lots of fun :)

08 August 2009, 07:44 PM
I can't wait to get started, myself.

The next challenge should be similiar, only whatever we model should be found from it's got much more diversity.

08 August 2009, 08:09 PM
hey, time is up for me
this is where im at. i think ill leave him like that for now, maybe ill finish him tomorrow or when i have some spare time.
im glad i did the challange, learned a few things. im not satisfied with the weapons since i ran out of time. :( but the rest looks ok to me. what do you think?
anyway. im looking forward to hear your thoughts and of course see your results!
take care
edit: i just noticed his legs are still not correct, i adjusted the lenght but i forgot to also reshape the upper leg... but what can you do, right?

08 August 2009, 08:33 PM
Hey Fred, you used the full 200mins?
Looks good! You should pose him for fun. Did you model the hands into position or use bones?

08 August 2009, 08:56 PM
thanks man, yeah nearly 200 min. but i was sort of distracted at the end.

i modeled the hands straigh out and then posed them by moving pivot/rotation. you cant really see it on the picture but the fingers are 3 seperate joints each. thats where most of th e(too much ) time went.

08 August 2009, 12:41 AM
I was gonna say, posing should not count has modeling time, so, take that time back and add some more details.

08 August 2009, 01:42 AM
would love to see a pose and a beauty render! good job.

08 August 2009, 07:20 AM
ill try to make the one on the bottom right corner tomorrow morning...

edit* i forgot, the artist for the concept is Jason Manley... ty (

08 August 2009, 08:07 AM
thanks for your input guys :)
id propably take the time to do a beauty render, maybe with a camera projection of the conceptart to have a fake texture? cause if i was gonna texture it i shouldhave done that ahead of finishing the model right? i mean laying out the uvs. and do you have any suggestions on how to pose him properly? would you advice me to build a rig or just manually rotate everything in place? i sort of have a problem with the parenteing setup since i want to plant the feet properly and rotate everyting from bottom to top but either i link the legs from feet to hip or vice versa i cant get the movement i need, any ideas?

oh and Waldoerick ( your robot looks quite ambitious, im looking forward to see your model!

08 August 2009, 07:11 PM
hehehe ambitious could be but im getting a lot of trouble getting it right :P

08 August 2009, 08:28 PM
Hey, this is what i could do within the time limit.

There was still a lot of things to do, but at least i did the basic shapes, except for the hands.
I rarely do organic stuff, so this was a great challange for me!

Katzenminze: Your model looks great! You should make some textures and do a beauty render!

08 August 2009, 09:08 PM
finally finish it took the 200minutes let me know what you think...
here its the link for the one i did... by Jason Manley
the one in the right corner of course :P

08 August 2009, 10:11 PM
wow you made it, looks very good to me.

08 August 2009, 01:31 AM
yeah :P didn't went so bad, thx katzenminze... cmon next challenge xD

08 August 2009, 12:40 AM
sorry for the late post, been on and off on this one totaling 200 min, and failed to finish it.

looks more like a turtle if you ask me )

this from Dirty C's concept, pandabot (

08 August 2009, 02:33 AM
ah, i see the panda, good job.

08 August 2009, 02:46 AM
thanks josh. Can't wait to do the destroyed building challenge..hopefully it'll be easier than this one

08 August 2009, 10:14 AM
yeah i can see the panda too!
i think you did a good job lying out the proper edge loops. i bet if you spend just a little bit more time on it you can finish him!
you should add some edge loops at the end of the arm plates, they seem to be pulled out of shape! but thats pretty easy to fix :)

08 August 2009, 06:25 PM
ok, heres my redo, at 90mins. now to add details and do the hands! lol

08 August 2009, 08:22 PM
keep it coming, can't wait to see the final

08 August 2009, 12:39 AM
Lookin pretty good guys. I understand there's a lot of un-finished peices but it's mroe about the ride than it is the destination haha.

My model will be started shortly, I have the next 2 days off from work, but one of them will be spent doing band practice, last minute the guys decided to get it set up but I should have the next day plus tomorrow evening... Hopefully I'll get it all in tomorrow evening cus that would mean I got in the groove on it, but we'll see. Can't wait.

Good work guys so far, keep it up!

08 August 2009, 04:32 AM
nice IRAFK that redo worked a lot better, well you could see a lot of details in the previous but this is fine i think... :P would really love to see his face ><

woot! 100 post XD

08 August 2009, 08:41 AM
hey guys, when is the next challenge going to start? :D
and what is it going to be? are we doing the destroyed building?
i have roughly 2 more weeks till my study programm starts and i need something productive to do :D

08 August 2009, 07:50 PM
Found these little guys from Doug Williams, aka Dougbot. I'm thinking 2, 4, or 6, although all those squiggly little cords that I'd have to partially invent for #2 scares me down to my little newbie core.

Original Image (

...and the source ( 2/3'rds of the way down in match #5.

08 August 2009, 08:14 PM
agreed i just wanna model every day...

08 August 2009, 06:39 PM
OOoo, Cormophyte. I like those! Nice find.

08 August 2009, 05:30 AM
man i dont wanna sound so annoying but SMC 15!!!? when? :banghead: wee should have it scheduled like DSG, like 2 per week or something like that, or maybe even take the same topics as they do and do the first thing it comes to mind idk...

08 August 2009, 08:21 AM
I've been busy and haven't had time to compete as much as I wanted to, man I really wanted to have the time and make that bot... but, again, i've been really busy and haven't had much time to pay attention to most of whats going on. I do like to see this participation it makes me pretty happy that it has been catching on.

In regards to the SMC 15, anyone can jump in and help out. Basically if you notice it has been at least a week and there isn't a new SMC preperation thread, toss one up, see what everyone wants to do and if you feel brave enough, set some guidelines and get the challenge rolling.

Sorry I haven't had much time to get on here lately, but I must also warn that Monday is my birthday and I've got a pretty busy schedule planned out already for the last bit of this week and next little bit of next week.

08 August 2009, 06:31 PM
preparing for SMC 15 thread is up

**edit** THE SMC 15, Destroyed Building is up

09 September 2009, 02:41 PM
I know this is an old thread, no one probably checks it anymore...but it was too cool of a concept to pass up. Plus, I've never actually modeled a robot before, which I've always wanted to do.

I have chosen some art by Bomba of Flagship Studios. The following links do contain some nudity...artistic, of course, but still.

Much of Bomba's work is tight angle, so I've decided to compile a couple of his pieces. I chose this piece because it seems like a good transitional piece from human figure to robot figure. Not too detailed, and still vaguely humanoid.

I won't be working on this immediately, but will post WIP shots if I get a chance. This will probably be 200 minutes spread over the next couple days

09 September 2009, 04:05 PM
wow, you must be really good to model a human form in 200 minutes. Keep us up to date ^^

09 September 2009, 03:51 PM
wow, you must be really good to model a human form in 200 minutes. Keep us up to date ^^

You've made me nervous that I'm over-estimating my ability... I'm now entering into hour two, and thought I'd post a WIP. I was hoping to get to detailing by now or soon, but I'm not sure if that will happen. I'm not too concerned about the feet, but I want to put quite a bit of effort into the keyholes (I'm putting one where the mouth is and one in the stomach), and the hands. Please let me know what you think so far :-D

09 September 2009, 08:43 PM
lol, sorry to make you feel that way. But however it comes out, just do your best so you get the effect that you want out of it.

The body in the concept looks more mannequinish than robot, so the separations in joints aren't as apparent as you have in yours so far. Also the elbows and knees are a shown as their own parts in between their corresponding parts. Looks like you have everything blocked out, besides the keyholes, interested in how you are going to do this. Keep it up.

09 September 2009, 08:59 PM

Here's the final....well, not the final. Just what I got done in the time frame :-)

I think it turned out fairly well. Not my best work, but under pressure of deadline, not bad. Unfortunately, in the rush I neglected workflow and so the abdomen and face were not very conducive for the keyholes. I'll be redoing these in the coming days so I can get a better result.

nimbiot: I very much agree with the concept being mannequinish. I started out thinking that I could get away with doing it how I did, but this makes it look too cartoonish for my taste. I hadn't actually thought about the knees and elbows being their own separate pieces, so this might be something I remedy as I continue work on the model.

I saw this concept and thought "Nice transition." However, in working the model, I felt like I was doing two sets of work at the same time. That's a weird way to describe it...I wasn't doing twice the work, but I needed to keep my human pieces robotic and my robotic pieces humanoid. Twice the brainpower needed, maybe

09 September 2009, 08:44 PM
yeah, it does look a bit "cartoonish," but nice cartoon model nonetheless. Keep at it, and I think you'll see improvement.

09 September 2009, 09:58 PM
Looks like a really good low poly model. Good job. The only thing that needs work is the breast plate,the breast are little unnatural. Granted it is a robot and not a female human, but the concept is based off human anatomy.

09 September 2009, 02:14 AM
nimbiot: Thanks for the kind words. I've started work on the head of this model in hopes I can produce a close reproduction in high poly. It's tough to distinguish which elements should be hard body and which organic...

IRAFK: I agree. I've never been good with breasts, as they tend to be an afterthought for me. In modeling them I mean. In 3ds Max I mean :-P

09 September 2009, 02:55 AM
hahaha! nice

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