View Full Version : Furry Bowling
07 July 2003, 07:51 PM
This is what I want to do, having some trouble... Imagine if you will, a furry bowling ball rolling down a lane. How can I get the fur/hair to react as such; when the fur is rolling up over the top of the ball it's wispy and natural. When the hair is rolling under the ball it become flattened by the weight if the ball. Any Ideas? These Dynamic IK chains aren't working very well. Can Maya do a strand-by-strand based collision? Thanks for any help.