View Full Version : physical sky and miss fast skin
i have a physical sky and miss fast skin shader applied to my scene and i getting totally different and bad results.
I use a normal Light setup before to get the result in the Pic im posting. I was really happy with the results, but i had to use a Physical Sky and im getting bad results.
I will put tonight a picture with the Physical Sky Enviroment applied.
For now i have this one with a normal Light setup.
I will appreciate any help.
Thank you in advance.
Have you tried turning off "screen composite" in your SSS shader, under algorithm control ? It often helps.
yes i had inactive the "screen composite"but i have the feeling that the miss_fast_skin its burning.
I need to make some test. If you know how to get a better look i will appreciate.
Another thing.... in the first pic you will see a white flakes in the skin of my model, after i use the physical sky the change to black? how coul be?
Im using a mix8layer shader to combine my miss_fast_skin with my Color maps.
I made some changes and now i like how its look.
07-29-2009, 08:10 PM
You are using an exposure lens shader, right?
Yes youre right. Just for the moment.
After its everything setup i will use the mia_exposure_photographic to see the diferences.
07-29-2009, 11:17 PM
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