The hadge and the grass are made with vray displasemant modifier. The render is made with vray GI LC. The First and the second too.
The render time is about 2 minutes / frame... it is very good for me comparing the irradince map very "low preset", who was 7 minutes / frame.
The problem is the animation is noise what i dont want, mostly the end of animation where the maze is showed from up.
My settings in vray 1.5:
Image sempler: Adaptive subdivision
Antialias: Area, Size 1,5
Adaptive subdivision sample: -1, 2
GI: Reflective: OFF
GI: Refractive OFF
GI Primary, secondary: Light cache
Light cache options:
sample size: 0.02
Nimber of passed: 4
Pre filter : off
Filter: Nearest, filter size: 10
Store direct: on
Adaptive tracing off
I work on a PC quad core 2.8, with 4 GB ram. 3D Max 9
Thank you for your help !