View Full Version : parti_volume

07 July 2009, 11:14 AM
Its a plain parti_volume setup:

1. transmat shader on a poly cude

inside the poly cube

2. a spotlight with physical light
3. some objects (polys and nurbs)
4. a parti_volume connected to the transmat Shadergroup.


now, what happens with the smooth shading? (Look at the attachement)

appriciate all help!

07 July 2009, 11:33 AM
Figured it out.

turn on photon emition

07 July 2009, 09:44 AM
On a similar note, I was wondering if anybody knew of a good way of connecting more that one light to parti_volume?

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07 July 2009, 09:44 AM
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