View Full Version : Castle Model - Maya
07-30-2003, 06:27 PM
Modeled in Maya 4.5. Please critique my topology and the general look of the castle so far. It is in progress but I have found myself floundering for the past few hours so I need fresh, honest perspective on what lokos good and what looks like it needs improvment insetad of just pushing and pulling faces aimlessly.
I tried to keep all my faces quad but I ended up with a lot of triangles around the windows.
stones and windows
front gate view
07-31-2003, 01:57 PM
i think it's looking good so far.
i think i would have put more poly's to show the roundness of the turrets ( unless you want them that shape) but i think thats gonna be a bugger to fix now. obviously you could fix it with smoothing but then............ i wouldn't use smooth on it, or i would use selective smoothing.
then you wouldn't have to worry about the triangles too much.
i think the texture is what's really gonna help this one along.
as far as the concept goes, i think it :buttrock:
07-31-2003, 07:50 PM
Thanks for the input. I wanted to keep the turrets angles like this when I started but now I think I will smooth some to add variety and make it no so obvious they are cloned and scaled : )
I will post a textured update soon.
01-15-2006, 07:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.