View Full Version : mib_fast_occlusion and mib_ambient_occlusion get different results
07 July 2009, 12:45 AM
I'm new to the fast occlusion shader and I'm trying to figure out two things: how to enable caching since this would seem like a good idea and second: why is it producing completely different results from the normal mib_ambient_occlusion shader? is there is a different workflow for this shader? Is it still hooked into a mib_illum_lambert?