View Full Version : Baking painted vertexes to a texture?

07 July 2009, 11:45 PM

I am new to Zbrush. My first idea was to make a low-poly zombie in Blender, import it in to Zbrush and make a cool hi-res model of it. Exported it back to Blender and made a normal map out of it on the low res. It went great.

Then I tried the vertex paint thing in Zbrush. Now the model is painted, but I honestly have no clue how to convert the painting into a texture. How about the UV seams? I have done none so far. Are they automatically done in Zbrush?

Here is a picture to clarify it:
As you can see I only clicked "Colorize" from right and then painted that.

Thanks in advance!

07 July 2009, 08:37 AM
You have to have UV on your model.
Then enable UV and just click the button color to texture...
Then just export your texture from the texture palette.

Psionic Design
07 July 2009, 03:00 PM
I have a youtube video about it here:-

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07 July 2009, 03:00 PM
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