Here's the issue: I have to work in X-ray mode in order to see the model and joints at the same time, but when doing so I see all of the joints no matter what angle I'm at.
Example: I'm looking from behind the character's torso and only want to adjust the spine or shoulders, but the arms/shoulders are crossing over so there is confusion as to how the joints I want to look at are shaping out.
Solution/wish: A shader that allows me to see through a model only from the direction I am looking from. I would not be able to see through the characters chest, front of the head, etc...
Is this possible?