View Full Version : Model showcase part 1


Ash-Man
07 July 2009, 06:44 PM
In this series of tutorials Iíll be showcasing different ways to present your models in Maya.

I start by showing an interesting way of making an object appear as if itís being constructed from the ground up.

http://www.pixelcg.com/blog/?p=408 (http://www.pixelcg.com/blog/?p=408)

robinb
07 July 2009, 11:23 AM
Nice. I'll look forward to seeing the others.

You can do a very similar thing in Max too. The Slice modifier will cut the top or bottom half of a plane off a model and can be animated too. Very similar.

You can go one step further with this too in fact and cap the hole and map it too to make the model look solid. This is the tricky bit.

For that you'd first apply the Slice modifier, set it to Remove Top. Then add a Cap Holes modifier. Make sure it's set to Smooth New Faces (which it defaults to anyway). Then add a Volume Select modifier (this is the clever bit). Set it to Face selection level. Change the options to make it select by smoothing group and set it to 2. This is providing the original model used smoothing group 1 for all of it. The new faces are assigned smoothing group 2 by the Cap Holes modifier. Then add a UVW Map modifier. The Volume Select passes the new polygons to the UVW Map modifier which maps it. Make sure it's planar and mapping from the direction of the slice plane. Now the mapping on those polygons is updated every frame.

You could set it to be a different material on those faces too.
Perhaps you can do the same in Maya (I'm not that familiar with it, but I'm pretty sure you could).

Ash-Man
07 July 2009, 12:42 PM
Yes, you are correct.

In Maya you can do "fill Hole" command and keeping the histroy will make the fill follow the cut

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07 July 2009, 12:42 PM
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