View Full Version : vRoom v1.0 released

07 July 2009, 10:06 AM
Hello everyone,
I'd like to announce the release of vRoom v1.0. The following text is the blurb from the website. If anyone has any questions I'd be happy to answer them.
A demo is available here (

vRoom v1.0

vRoom is designed to simulate the interiors of buildings and the glass panes through which these interiors are seen. Previous to vRoom a Lightwave artist had three choices when it came to the windows on a building:

Have completely reflective windows that you cannot see into.
Have nothing inside their building.
Laboriously hand craft each room and using regular mapping techniques.

Option 1 is sometimes suitable, but not always and even if it is one must handle the subtle glass distortion effects needed for a convincing render. Option 2 can result in faster turnaround times but it has obvious drawbacks, particularly in the case of the high rise example building shown below. The building looks incomplete and lifeless. Option 3 will partially get the results desired, but only after a substantial investment of an artists time. However, if changes are then desired, all rooms must then be re-edited. vRoom was made to solve this issue by creating a shader that will automate this laborious task and give artists options that were previously unavailable.

A simple building model with no internal geometry at all:

The same shot with vRoom applied:

A close up image with no blinds and an orange glass tint:

A short clip showing how vRoom looks when animated. The animation also highlights vRoom's glass distortion effects. One of the rooms in the animation contains regular lightwave objects (a table and some stools) that are being lit by the windows themselves and global illumination.

Be sure to watch in HD and maximize - original resolution 640 x 480

Animation demonstration (

Features include

Pseudo room geometry creation at render time
Automatic asset allocation from image library
Automatic allocation of curtains, blinds or other items to be seen in windows:
Per window pane distortion effects including

Inwards/outwards bulging
Individual pane tilts
Built in Perlin noise with per pane offset capability

Nodal control of

Percentage of lights switched on
Exposure and it's varance
Blinds up/down amount
Window tint
Diffuse colour and amount

and more...

Requires minimum of Lightwave v9.3.1

Available for PC 32/64 bit (mac version still in the pipeline)

Reported to function with

FPrime 3.5

Known incompatability with popular third party tools

Kray instancing
HD Instance

07 July 2009, 03:16 PM
super fantastic ..d/ling now :)

07 July 2009, 05:08 PM
what is the price please ??

07 July 2009, 05:20 PM
All prices are laid out on the site here: Shop (

07 July 2009, 06:11 PM
Extremely impressive and priced right!

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07 July 2009, 06:11 PM
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