View Full Version : George rig 1.0 released

07 July 2009, 11:54 AM
I am not sure where rigs should be posted so I guess the animation forum is the closest one.

George Rig is a cartoon character rig with all features that animator would expect, including but not limited to:
- switchable FK & IK limbs;
- FK & IK torso;
- squash & stretch;
- advanced foot setup;
- detail facial rig;
- switchers GUI;
- etc.

Download the rig + guide + bonuses (zip file) here (

Download only the rig here (

Download only the guide here ( .

Application to run the rig is Blender ( ( Blender is cool 3d open source application so feel free to download it.

I'd love to hear your feedback.


There is new version of the George rig 1.2.
Main enhancements:
- new stretchy IK system (much better for FK - IK switching)
- bending bones work correctly in stretched positions
- nicer IK torso bones shapes as requested by users
- many other "under-the-hood" tweaks ...

There is new version of the George rig 1.3
- solved flipping of the spine, the shoulders and the neck when the rig was rotated upside down (180 degrees) - yes, some animators would like to animate ceiling walkcycles :-)
- enhanced parenting/multiple spaces switching constraints of the eyes target, neck and head
- some minor tweaks

07 July 2009, 11:02 AM
Updated version George rig 1.2 was just released. See first post.
I am really looking forward to comments from animators (I believe Blender is not in Black list of CGSociety members :-)))

07 July 2009, 10:15 PM
Great job !

07 July 2009, 04:41 AM
thank you really amazing

07 July 2009, 10:31 AM
Thank you mates, really looking forward to your animations :-)

08 August 2009, 11:43 AM
There is new version of the rig George rig 1.3

Details in a first post. Thank to all animators for reporting issues.

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08 August 2009, 11:43 AM
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