View Full Version : Displacement Maps one hard surfaces


chrchaves
07 July 2009, 04:30 AM
Hi everybody, a quick question:

Iīm trying to get a displacement on different props 4 a short, using Z brush & Maya, but what Iīve found is that I canīt because Z brush wonīt let me draw on a clean face.

If I try 2 subdivide it, then of course the props qets rounder and this isnīt what I want. Can someone tell me how is this done properly? Would it be better if I use just Maya? If so, how can I?

Thanks a lot,

CHR

-Nova-
08 August 2009, 09:36 PM
You need to add more control loops in your base geometry to retain as much of the original shape as posable when it gets subdivided in Zbrush.

There's also a "smooth divide modifier" or "SMT" for short, listed under the geometry tab in Zbrush, if you deselect this, then it will just subdivide your mesh without any smoothing.

chrchaves
08 August 2009, 05:46 AM
Thanks a lot!

CGTalk Moderation
08 August 2009, 05:46 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.


1