The postings I have read about working around were from two years ago and a couple versions of Mudbox...they include adding extra mesh to later delete and cleaning up the displacement maps in Photoshop. neither of these options work too well. Has anyone figured out a better solution/workaround?
...after all , making faces in MB and displacement maps from it, must be a significant part of MB's client business.
Pic included, http://www.thetell-taleheart.com/file_sharing/displacement_L5_V1e_u1_v1.gif