View Full Version : Secret Agent Entry: Bryan Butenhoff

07 July 2009, 04:52 PM
Bryan Butenhoff is entered in the "Secret Agent" update: View Challenge Page (

Latest Update: Finished Video: Final Entry (

07 July 2009, 05:23 AM
I think I should probably start this by explaining my entry and reasons for it.

First off is the contest itself. I had an idea in the very beginning about what kind of animation I wanted to do for this competition. I didn't want my character to be the typical secret agent/spy that is from the movies ( James Bond or Mission Impossible movies come to mind most prevalently). This was because I just couldn't justify a secret agent being internationally know among all of the people he is spying on. I mean how can a “secret” agent really be secret if he is already know by everyone. Anyway, this is why I opted for confrontation (or lack there of) that isn't exactly typical for the hero in spy movies.

I suppose this is where I should go into my “screen play” for this.

This is not formated because I'm just doing it give a detailed account of my story I don't need it for my production.


Shot- street

camera moves down and pauses

sound- heavy breathing getting closer

close to camera, a man runs past through the middle of the street

camera pans after the man passes out of the initial frame

sound- breathing becomes more distant as he runs


[-target-] runs on to the sidewalk and bumps into the wall gently

[-target-] turns and runs down an ally


a car pulls up and nearly hits [-target-]

[-target-] puts his palms on the hood

slamming sound- breathing stops short

[-target-] turns quickly and runs down the ally

*I think I like this one more (I'll have to draw another background)

Shot- ally

camera is moving slowly upward as [-target-] runs down ally

[-target-] slips, catches himself, and stumbles over a pile of crates

tumbling/crashing sound

[-target-] re-steadies himself and runs into the darkness

Shot- opening of the ally

[-agent-] grabs [-target-] on a close shot

[-agent-]'s gun slowly moves into the picture pressing against [-target-]'s throat

[-agent-]: Where 're you running to Jimmy?

Screen cuts to black

sound- loud smack

sound- splashing water

Shot- warehouse

[-target-] is tied to a chair

[-agent-] throws a bucket to the side

[-target-]: (grunting noise)

[-agent-]: Good, I see your awake. Now we can get to the fun part.

[-agent-] flicks open a knife

camera zooms on the [-target-]'s face, *significant fear*

Shot- train station

[-agent-] walks up to a locker and opens it

inside there is an envelope

[-agent-] puts it in his jacket

[-henchman-] comes into view from the left

[-agent-] exits to the right

[-henchman-] approaches locker and opens it

camera is panning to the right

[-agent-] is kneeling at the edge of lockers

[-henchman-] slams empty locker and takes out a cellphone

[-agent-] smirks and sneaks off to the right

Shot- office

sound- knock on door

door opens, [-agent-] walks in

[-boss-] is standing near the window

[-boss-]: You have the package?

[-agent-] throws the envelope on the desk

[-boss-]: Good, here is your next assignment.

[-boss-] turns around and hands [-agent-] a piece of paper

[-agent-] agent turns and walks out


So far I have 90% of the animation backgrounds done.

I have started to do some key framing for the animation. Don't have nearly enough at this point because I am finding it hard to get accurate reference shots alone. I am going to try and get the reference shots done in the next few days and hopefully finish at least one Shot by the end of this week.

I'll post what I have so far along with some of the concept images. I really need to update this page...

07 July 2009, 05:48 AM (

This is one of the background sketches before I filled it in.

07 July 2009, 05:49 AM (

This is the street after inking.

07 July 2009, 05:50 AM (

This is the warehouse after inking.

07 July 2009, 05:50 AM (

This is the ally after inking.

07 July 2009, 05:51 AM (

This is the ally opening after inking.

07 July 2009, 05:52 AM (

This is the train station after inking.

07 July 2009, 05:58 AM (

I used this shot to test some styles for the characters. I decided on this one. I was originally going to do them on paper but decided to just go for a computer painted look. Its really just because of the time constraints, but I still like the results. This shot was chosen because I have the most pose reference shots for my key frames. I'll try to get one of the earlier scenes done first though.

07 July 2009, 11:10 AM
Im excited to see this in motion!

08 August 2009, 09:46 AM (

Software: Photoshop

In this shot the agent is removing his target package from a locker at the train station.

I have several shots nearly finished, but still need to get started on the rest. This is basically just a test to see how uploading my videos is going to work.

I am going to finish all of the frames to around this degree before I start painting in the detail and accessories (such as his hat, etc.). As soon as I have the rest of the scenes roughly blocked or completed I will post a full length version before I begin the painting of all of the character frames.

I still have to sound to take care of also, so I hope I can finish in time... I will try to work as long as I can on this to get it done in time.

Play Video >> (

08 August 2009, 09:51 AM
Liking the style of it all, its got the right mood etc. the sets look good. :) :arteest:

08 August 2009, 10:42 AM
Thanks Ian. I really had a black and white painted style in mind from the beginning. Someone I know commented on my progress so far and told me that it looks similar to Hotel Dusk at the stage that it is at. It is actually pretty similar, but as soon as the characters are painted it should look quite different. I was actually surprised because I had never heard of the reference before.

08 August 2009, 02:52 AM (

Software: After Effects,Flash,Photoshop

It's been a while since I posted any of my work updates because I don't like having to compile then convert everything to post it. Anyway, this is an animation test of my agent about to interogate his captive.

I only have the animation of the Agent active, I still have to key the rest of the captive and draw 2 more scenes as well as inbetween a couple shots. I should be done with the animation by the end of the week. At that point I can start painting in the shading and detail of the characters and adding in sound+music.

If I have time I am going to repaint some of the backgrounds to give them a bit more detail. Some seem a bit to lacking right now and its throwing off the animation.

Play Video >> (

08 August 2009, 02:59 AM
Apparently, when I was compiling the animation it was shrunk vertically. I'm going to fix the problem for future updates but I'll leave this one the way it is. When I finish the rest of the shots, I'll post the full length animation. It should be around 80-90 seconds.

08 August 2009, 02:03 PM (

Software: After Effects,Photoshop

Just decided to post this because it was the scene I was workin on yesterday. I'm going to be moving on to the next scene for today.

Only 2 shots left that need animation. Should be able to get the overall animation done by wednesday or at most thursday. Then I can post the rest of the animation. I need to fix a couple things, but it shouldn't take that long.

Play Video >> (

08 August 2009, 10:00 PM (

I finished the animation for all of the scenes except for one. I still need to clean up a couple of shots a bit. Thats what I am working on right now.

I started painting the completed animation cells 2 days ago and like the results so far. I am working on completing the paint for the intro sequence, which is the first 4 shots (one of which is done, working on the second).

This is a teaser for you guys of a finished frame of the animation. There is a little touch-up work that I plan to do later but the shot is basically complete.

I am holding out on posting the animation because I want it to stream together. Doesn't work as well without the additional setup shots.

08 August 2009, 08:45 AM (

Software: After Effects,Illustrator,Photoshop

First sequence of the animation.

Remaining Work:
Sound effects
Second sequence

video icon source (
Screenshot/thumbnail released under GPLv2

Play Video >> (

08 August 2009, 06:27 PM
Nice work so far. It looks really cool!

There were two things I noticed that could improve your animation if you have time. The poses on the punch look really solid, but the timing looks a little soft. Try holding the wind up a few more frames and take a couple out of the actual swing. Right now it kind of looks like he's intensely speed walking. The other thing is to try and get more up and down movement on the run with a clear pose where both feet are off the ground. It might be enough to take that pose and just move it up a little bit.

Can't wait to see more. Keep it up.

08 August 2009, 01:22 AM
Thanks for the suggestion Ryan. I'll try moving the up frames a little higher and see if it actually improves the motion. I'll also take out some of the frames from the punch and see how it looks.

I'll keep churning out painted frames to get this thing done.

08 August 2009, 08:47 PM
Hey, yeah this is great!

If I can suggest something, maybe use a thicker font - what you have right now looks kinda bad after it get's scaled down by the CGTalk player.


08 August 2009, 12:22 AM
Thanks a lot Mike! Yeah I noticed that too. I will definitely increase the thickness. It looks fine on the higher rez version but the scaled down one is really just too thin. I'll change it around for the next release.

09 September 2009, 12:10 AM (

Software: After Effects,Photoshop

I finally got an update together. This is the second section of the animation. I still have one more simple scene to get done as well as the sound fx.

As it looks right now I should be able to get it all done in time, but I have yet to really try out syncing up sound so I don't have any idea how long it will take.

Anyway, critiques are always welcome. I need input on this before it goes into the final. We are into the final stretch!

Play Video >> (

09 September 2009, 03:27 AM (

Software: 3ds max,After Effects,Photoshop

I've got everything finished except for the making of, which I am working on right now. Before I put everything together, I wanted to get some reactions to my trailers. I made 2 synced cuts and want to know which one you guys prefer.

If I get some feedback on it I will be posting the complete 3 part video sometime tomorrow morning or afternoon.

So, what do you guys think?

Music: Kevin MacLeod

Play Video >> (

09 September 2009, 03:29 AM (

Software: 3ds max,After Effects,Photoshop

I've got everything finished except for the making of, which I am working on right now. Before I put everything together, I wanted to get some reactions to my trailers. I made 2 synced cuts and want to know which one you guys prefer.

If I get some feedback on it I will be posting the complete 3 part video sometime tomorrow morning or afternoon.

So, what do you guys think?

Music: Kevin MacLeod

Play Video >> (

09 September 2009, 04:29 AM
Hi GerR,

I like your different style of animation. Kind of painted effect. How did you do?

09 September 2009, 05:09 AM
Hey, Thanks dhesing. I did an animated outline and then hand painted every frame uniquely. I will be showing the process in full in my making of video.

09 September 2009, 05:25 AM (

Software: 3ds max,After Effects,Photoshop

This is my final cut for my short film "Dejected Louts Have All The Fun." Contains Trailer, Making of, and Full Film.

Hope you enjoy. Good luck to everyone in judging.

Play Video >> (

09 September 2009, 09:52 AM
Fantastic work, interrigation scene is my favorite. I can see how much work you have put in it.
Congratulations and good luck with judging.

09 September 2009, 09:06 PM
Thanks a lot Bartosz. Yup lots of work with lots of late nights, glad that I got it all done. I learned so much from doing this and definitely feel a lot of improvement in my painting and animation.

Looking forward to the next competition.

09 September 2009, 04:25 AM
wow painstaking work! Great job!

09 September 2009, 01:06 PM
very different style of work to alot on here, i like it, cool work dude. bet ya catching up on some sleep?! :)

good luck

09 September 2009, 05:12 PM
Thanks guys. It really was very painstaking but I certainly got a lot better understanding of animation and painting from doing it. Wish I could catch up on sleep because I desprately need it, but too much other work to get done that I have been neglecting.

10 October 2009, 11:38 PM
Congratulations. The unique style worked great ;)

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