View Full Version : submerge shader underwater

07 July 2009, 11:57 AM
Hi, does anybody know how to make submerge lume shader in mental ray 3ds max to look like underwater? There is a plane of submerge which looks ok adove the clipping plane, but I need it to render under water, not above. So I need to flip the rendering plane to render underwater. (

07 July 2009, 02:17 AM
Well,this is not exactly what you need,you need to increase the transparency of your water and use the ocean shader to be able to see through the water and get a nice wavy surface.

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07 July 2009, 02:17 AM
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