need advice solving some paintFX issue in my composite:
The alpha in the paintFX rose (flowersMesh>RoseRed.mel brush)is giving problems. The rose in converted into polys to render in MentalRay.
I'm rendering with FG.
The ground behind the flower is rendered with "primary visibility: turned off. This allows the ground to contribute to the FG but is not visible during render.
I don't know if this is causeing the alph issue in the leaves.
Do I need to change how paintFX has setup the leaf texture or perhaps something else?