View Full Version : Why is the (Zbrush generated) normal map fragmenting my object's smooth groups when i

07 July 2009, 10:28 AM
The problem is this, when the normal map is placed in the normal bump channel of 3dmax and the scene is render, the seams of the UV map become visible, as if they are different smooth groups to one anther.

However in so far as I can see there's nothing wrong with the normal map itself, if u put it in the diffuse colure channel and render the scene it fits together seamlessly!

Can anyone help?

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07 July 2009, 10:28 AM
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