View Full Version : mirorr transform ( symmetry )

07 July 2009, 10:12 AM
i have a shot gun model in max . i import to zbrush and i don't sclup it when i use mark
it is asymmetrical
.help me

07 July 2009, 09:42 PM
It's probably because your model isn't centered on the X axis in max. You can activate "L.Sym" in zbrush and it should fix the problem.

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07 July 2009, 09:42 PM
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