just a quick question..
i took a model from max to Z brush by exporting it and importing it as an obj..
did some minor editting to remove some symetry and make some corrections
want to export it back to max as an OBJ.. now i know how to do this but when i export it as an OBJ and import it in max it looks too smoothed and looses some detail.
I know there is a button in Z brush you can hit yo stop this from happening, but i have no idea what it is, can anyone help :)