View Full Version : UV and normal map workflow problems

07 July 2009, 03:59 PM
I've been giving ZBrush another go since GoZ came out (which is nice but doesn't preserve texture edits from Maya and crashes Maya a lot) but I have a problem with my normal maps since the UVs are done in Headus UV Layout. I end up with seams and it's not an option to use one of the crazy UV layouts in ZBrush since Maxwell doesn't like them and they render badly.

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07 July 2009, 03:59 PM
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