a while ago we started supporting with our software independet game developers on their way to stars, since Indies are getting now very hot brides and IPhone, Wii Ware, Microsoft Game community agents are hunting for good game contents and innovative gameplays. But some of them get so good and visually unique that I have had to put our advertising in background and just do the production coverages and interviews with them.
I would like here to share with you one of them, Multivaders from ParadumGames, we have interviewed lately, with an absolutely sweet graphics, incredible game editor and funny but polished gameplay. I have had a long chat with Blake Robinson from ParadumGames and he delivered incredible amount of priceless informations about how he is managing with almost no goods such a great project. Great discipline and iron will... Maybe i am biased, but as old Amiga user I played Alien Breed like and idiot...
I know many of us are independen artists or developers, so this comprehesive production coverage may be of interest for you. Things like information about production workflow, tools, level editing and financing of such project are things no one should miss - i think this guys here doing it right, and i hope they will get with their concept soon a deal.
So, give it a chance and look at the videos and production images on:
MULTIVADERS - Indie game development, step-by-step
or their game site:
The interview was a part of production tutorial for creating optimal game levels and automatic scene baked textures with FlatIron (http://flatiron.3d-plugin.com), by 3d-io (http://www.3d-io.com).
thanks and enjoy it just as i did :)