i'm making a lava lamp with maya nparticles contained in a glass poly cylinder with an MIA_material_x set to the thin glass preset.
The nparticles are "blobby surface" (sw) render type but won't render together with the MIA material.
If I convert to a transparent blinn it does work. I have render
settings up high (high max trace depth) so there should be no problems of not enough sample rays.
Anyone know what's wrong?