XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : r|shaders for 3ds max news

06-26-2009, 02:07 PM
I just like to say that I'm updating my website, and there's
some news regarding my r|shaders for 3ds max plug-in, and
infos about my new portfolio as freelance artist

Actually you can see some additional infos about the
software and more in depth about the Ice, Snow and Ocean

The product is still under development, but I can
pre-ordered in a full suite or shader by shader.

this is the link : http://www.alessandrocangelosi.com
direct link to the product page : http://www.alessandrocangelosi.com/html/products.html

Thanks for your interest in it.


06-26-2009, 03:09 PM
I remember these. What kind of compatibility is there with 3rd party renderers?

06-26-2009, 03:12 PM
For the moment I tested it with Scanline render, Mental Ray, VRay and Final Render...I've to test it with Brazil R/S....

I've planned to put a feature for automatic optimization of the shader depending on the rendering engine set by the user for the rendering, in case of some problem.

Thanks !

06-26-2009, 06:45 PM
These look very cool. I'm excited to see them come back to the CG community.

Michael McCarthy

06-26-2009, 07:37 PM
I remember these too they were awesome, I was disapointed to see them go. Glad to see they are back!

06-26-2009, 08:39 PM
does look very cool, price looks ok aswell,

although...I would not buy it untill I actualy saw it working in Vray, perhaps a demo, or a free shader to test

06-27-2009, 07:58 AM
Thanks for the interest.

I hope to release some demo shaders in August, so everyone can test it.


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