06-26-2009, 09:47 AM
So I have a scene I am importing from another program to set up and render in maya. It has a bunch of materials that import as maya blinn. I need to switch all of these materials to mia_material_x_passes. My typical workflow for this is to select the maya blinn node, go to it's shading engine node, then drag the mia_material into the mental ray material, photon and shadow slot. Then connect up the textures through gamma correct nodes.
This can actually take a fair bit of time in scenes which can have a few dozen materials with textures. It's like 8-12 mouse clicks, with like 4-6 middle mouse drags per material.
I am just curious, is there any quicker way to do this? Anyone know of any script anywhere that might aid this? Or anything built into maya?