The main focus for version 3.1 has been on large environments and the engine now comes with an advanced terrain and shadow mapping system which allows users to create massive seamless outdoor environments. The design moves beyond the traditional height field and, due to the use of a freeform mesh based approach, allows for overhanging cliffs, caves and vertical terrain.
Hardware skinned meshes and shadows are also supported which helps DX Studio display large numbers of characters and dense foliage in the same scene without hitting performance.
Other new release features include an integrated web browser with Flash support, an expansion of DX Studio’s PhysX capabilities, new resource management and file sharing systems for larger projects and Wiimote support.
"We are especially pleased with the performance of the new terrain system as we have just been commissioned to assist in the development of a new global naval training simulator using DX Studio," said CEO and founder Chris Sterling.
Full details of all the new features in v3.1 can be found at www.dxstudio.com (http://www.dxstudio.com/)