View Full Version : Secret Agent Entry: Valentine Minitsky

06 June 2009, 09:57 AM
Valentine Minitsky is entered in the "Secret Agent" update: View Challenge Page (

Latest Update: Finished Video: Spygum (

06 June 2009, 07:12 PM (

First WIP of our environment. It's a corridor of underground lab or a factory of some sort... Or maybe it's a corridor of a huge underground complex with, labs, factories, rocket silos etc.. Who knows?!

06 June 2009, 07:20 PM
Very cool environment. Do you have a story in mind for your video yet? Is your entry going to be all cg? Seems like you could really get some nice effects from different color lighting here. Just my two cents. Can't wait to see more.

06 June 2009, 07:33 PM
Yeah, we have a story in mind, we will show the storyboard a little bit later. And about different lighting colors, I plan to do it, I even put some additional lamps at the top of the columns, if you look closer you can see them. Anyway tnx for comment.

06 June 2009, 10:44 PM
Very cool. I realize its a WIP, so my only crit would be the "blocks" are repetitive, kinda like a video game.

07 July 2009, 06:43 PM (

Here's a sculp of a guard body, whome you will see in our video. He will guard corridor in secret science facility.

07 July 2009, 06:43 PM
Double post... Damn...

08 August 2009, 09:28 AM (

Here is Spy sculpt I'm currently working on. As you can see, it's almost finished. I'm now thinking about adding more asymmetrical elements, like different kinds of bags and devices on his belt and other stuff. Plus he will have display device on his left hand.

08 August 2009, 06:46 AM (

Ok, here is new corridor shot. As you can see I've added some additional red lighting, plus gave more color to textures of the pipes and other stuff. Generally I have only three textures here, metal, concrete and aluminum witch I color corrected in Photoshop and Max. For render I used Mental Ray with FG low preset, no GI, and AA set to High.

I think I need to work a little bit more on hiding textures tile, especially on pipes. And I will add AO and DOF later at the composing stage.

08 August 2009, 03:18 PM (

Here is a guard gun, that I've modeled couple of days ago. As you can see it's just a bunch of simple shapes tweaked a little bit, I tried to be as fast as possible with it. I think I will add smaller details like bolts, scratches at the texturing stage.

08 August 2009, 06:24 PM (

Here is one more environment WIP from us. It's just a DOF and AO composing test, that I did in Autodesk Toxik.
I will add additional light source near ventilation to lit it a little bit more, also will do something with huge specular reflection at the celling.

I think this is the last static environment shoot from us, next time we will show some animation and textured characters.

09 September 2009, 04:20 AM (

Software: 3ds max

Here is the Trailer of our final entry. We finished it just half an hour ago. Making of and Final movie a little bit later.

Play Video >> (

09 September 2009, 04:23 AM (

Software: 3ds max

SpyGum short making of. Not a lot of stuff here, just some basics models and animation.

Play Video >> (

09 September 2009, 04:31 AM (

Software: 3ds max

And here is final video. This challenge was really tough to us, I'm very glad that we manage finish it on time.

Valentine Minitsky: Modeling, Texturing, Lighting, Composing.
Maxim Ivanchuk: Camera, Animation, Script & Sound.

We are sorry for poor presentation of our short(title, credits, etc.), didn't have enough time to finish it properly.

Finished at the last hour... I had my hands shaking when I was converting video to flv format.

Play Video >> (

09 September 2009, 04:49 AM
great job modeling and texturing! The cloth on the guard's patch and shirt was perfect! Overall great job! Ended a little abruptly, but deadline might have had a had in that. Funny I didn't see that coming, the gum. I laughed b/c the dive roll reminded me of "galexy quest" when one character says to the captain who's dive rolling around, "Is the rolling really necessary?" as they walk behind him. AAaaanyway if you didn't see it nevermind. Great job, and congrats on finishing!

09 September 2009, 11:49 AM
Well done! congratulations you did it!

09 September 2009, 12:42 PM
I like what you've done, and the textures, animation and settings are pretty sweet, my only crit would be the trailer wasn't very 'trailer' like, just a shortened version of the anim. But cool stuff anyways, good luck with your entry. :)

09 September 2009, 03:21 PM
Haha nice! I like that. Good work, your animations read well.

09 September 2009, 04:03 PM
Tnx for all your kind words. It is always very educating to take part in such competitions. Although due to render times we didnt make even a half of what we initially planed. I'm still happy that we made it this time because in steampunk challenge we gave up half the way. Next time I think we will produce better results. And congrats to all other teams and individuals who made it. Also wanted to say big thank you to all CG Society stuff for this challenge. It was grate.

P.S. I think we will remake more than a half of our video in near future.

09 September 2009, 10:48 PM
Animation is really nice. Good job. One tip for the future, you should drop the top eyelids down, It gives it a more natural feel. Really like the animation overall though. Great work

09 September 2009, 05:46 PM
Thank you very much! I am glad that you liked our job that it calls positive emotions, it is remarkable, we tried to reach it.
To be in time, we had to cut out a part of frames, also we haven't made completely an ending as conceived initially, but think we will find time what to finish it completely.

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